MEL for Effects Artists

MEL for Effects Artists In MEL For Effects Artists, effects technical director Kevin Mannens offers an in-depth and hands-on dissertation on how to streamline and perfect your effects pipeline. This lecture demonstrates how to speed up your cloth workflow based on your production needs, streamline rigid body dynamics, workaround particle limitations, add functionality to Maya’s hair engine, and make your code more dynamic and productive in a harsh production environment.

Instructor:  Kevin MANNENS
Gnomon Product Code:  kma03

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MEL for Character Animators

MEL for Character Animators In MEL for Character Animators, Kevin Mannens develops a wide variety of scripting techniques designed to speed up your character animation workflow and make your pipeline more efficient. He explains all scripts in an in-depth and step-by-step manner, aimed at making advanced users more productive in their day-to-day tasks. With this DVD, technically oriented animators will become proficient in developing project specific tools that will shave days off each production.

Instructor:  Kevin MANNENS
Gnomon Product Code:  kma02

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MEL 101: Fundamentals

MEL 101: Fundamentals In this two-disc set on MEL, Kevin Mannens introduces the rich possibilities of Maya’s Embedded Language. With over ten hours of lecture, Kevin creates a well-structured foundation for Maya’s scripting language. Through an in-depth look at what goes on under Maya’s hood, he leads you to a firm understanding of commands, syntax and procedures. Based on real-life production examples of MEL scripts, the second disc of this set delves right into advanced scripting methods. By carefully dissecting every line of code in an existing script, you will learn about each command, Kevin’s scripting workflows, tricks and common pitfalls.

Instructor:  Kevin MANNENS
Gnomon Product Code:  kma01

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Mddeling the Human Head

Mddeling the Human Head This DVD takes you through the artistic and technical process of sculpting a human head from a polygonal cube. In this DVD, Kevin Hudson shows why character modelers are moving away from Nurbs modeling and toward Polygon/Subdivision surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Kevin considers and sculpts the various features of the face - nose, mouth, eyelids and ears - as he transforms this simple structure into something as complex as the human head.

Instructor:  Kevin HUDSON
Gnomon Product Code:  khu01

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