Applying a Bump map to a Car Paint Shader
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So this mental ray shader has no input for a Bump Map. Is there a procedure to skirt around this technicality and maybe build it using other components with the mi_car_paint_phen as the color?
What should I use to assign it to its polygonal counterpart?
~Render Fiend
What should I use to assign it to its polygonal counterpart?
~Render Fiend