Modeling & Texturing Books
3-D Human Modeling and Animation, Second Edition - by Peter Ratner
A new edition of the cutting-edge guide to digital human animation

Newly revised and updated, 3-D Human Modeling and Animation, Second Edition is a powerful tool all digital artists need at their fingertips. Using the latest computer technology, this nuts-and-bolts reference provides expert methods and techniques for applying the skills used in traditional figure drawing, painting, and sculpture to create and animate human figures in the digital realm. Comprehensive–with groundwork material as well as the latest advances to help experienced artists take their work to the next level–this highly visual book uses more than 400 images to describe the modeling and animation process for both male and female figures. An accompanying CD-ROM allows users to start modeling immediately and includes framework files and textures for application to human figures. Complete with a new problem-solving chapter, this is the perfect volume for the dedicated animator.
Maya Feature Creature Creations (Graphics Series) - by Todd Palamar
The days of unrealistic, herky-jerky monsters, aliens, and Godzillas are gone, thanks to the power of programs like Maya. With this state-of-the-art application, you can create fantastically real creatures to take on starring roles or just traumatize other characters in a movie. Maya Feature Creature Creations teaches the fundamentals of how to develop, create, and implement your own next generation computer generated character. Written for 3D artists and modelers of all levels with a solid understanding of Maya, the book provides an easy-to-follow process for building an anatomy based CG character with physics-driven, elastic skin.
Maya Complete 4.5 Modeling - by David A. Crowder
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2D Artwork and 3D Modeling for Game Artists - by David Franson
Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. No other book on the market provides coverage of both 2D artwork and 3D modeling for artists. The accompanying CD-ROM provides brief tutorials on two of the most popular art and modeling tools used in the game industry: trueSpace and Photoshop. Explore your creativity and design high-quality game textures and models using the numerous tools that are included on the CD, including trial versions of Caligari trueSpace 6, DeepUV and Deep Paint 3D, Adobe Photoshop 6.0, 3D Studio Max 5, free textures, and much more.
Inspired 3D Modeling & Texture Mapping - by Tom Capizzi
Computer modeling is the primary step in creating 3D computer graphics. If the model is not built to be optimized and compatible with the rest of the production tools, the rest of the digital process becomes more and more difficult. Texture mapping digital models helps to create the surface detail that can make a computer generated image appear photorealistic. Inspired 3D Modeling and Texture Mapping examines the strategies for modeling and texture mapping used by the largest and most respected computer graphic studios in the world. Loaded with concepts, case studies, tutorials, interviews, and hundreds of graphic examples, this book is a valuable exploration of the tested practices of computer graphics industry veterans.
3D Modeling and Surfacing - by Bill Fleming
The book teaches you polygon, MetaNurbs, and other modeling techniques, and it explores modeling tools such as beveling, Boolean operators, lathe, and extrude. You also learn about such surfacing methods as procedural textures and image maps, and about surface attributes like color, bump, and specularity. There are plenty of screen shots and illustrations, plus lots of in-depth discussion of techniques. While the book is disadvantaged by the lack of software-specific instructions (like those found in a manual), you can use the instructions on any program you want.
--Kathleen Caster
3-D Human Modeling and Animation, First Edition - by Peter Ratner
Never forgetting that "the human form is the most valuable and challenging resource in fine art," 3-D Human Modeling and Animation helps make the transition from 2-D to 3-D--working with height, width, and now depth--easier. Student artists and animators learning or expanding their skills for modeling and animating digital humans will find this book a great resource.
Lessons and instruction begin by modeling the feet, progressing upward through the body, and then ending with the head (the head being the most complicated to create). The modeling approach you'll use involves skinning cross-sectional splines and contours, a system that uses a series of curved or straight outlines and then connects them. Students will find the various procedures used here helpful, no matter what software or hardware setup they're using
Digital Texturing & Painting - by Owen Demers, Christine Urszenyi
Owen has worked for a number of commercial and professional studios in both traditional and computer graphics. Fascinated by textures, he presents this guide teaching digital artists how to explore and understand textures in the real world, to enhance the recreation of such textures in both digital and traditional methods. The initial chapters cover a number of visual basics--how to look and what to look at, color theory, and an examination of twelve well- known paintings putting theory into practice. The remaining chapters focus on how the digital artist uses this knowledge, by taking the reader through the steps of a specific visual project. The accompanying CD-ROM contains all the files needed to complete the exercises contained in the text.
Photoshop Illuminated: For Animators - by Jaimy McCann
A comprehensive and understandable look at the world’s premier 2d graphics software, Adobe Photoshop. Photoshop Illuminated is a perfect companion for working animators, students, and teachers alike.

Photoshop Illuminated: For Animators examines the features of Photoshop from an 3d artist’s point of view. Also included are specific chapters on the interoperability of Photoshop and Alias Maya, Discreet combustion, Discreet 3ds max, and Softimage|XSI, written by Mesmer instructors, and interviews with industry professionals.
3D Texture Workshop: Painting Hollywood Creature Textures Volume One - by Bill Fleming
In Volume 1 of the 3D Texture Workshop you’ll learn the realistic 3D creature painting techniques pioneered by master texture artist Bill Fleming. In this 116-page volume Bill walks you through every step in recreating the head textures of his famed Freaky Frank creature, from the minute skin pores, and creepy scars to the intricately detailed iris texture that brings this monster to life. No detail is overlooked. You’ll even learn Bill’s technique for making skin appear soft and pliable. It’s truly amazing. You’ll learn techniques that Bill has previously only revealed to Hollywood studios.
Texturing & Modeling: A Procedural Approach, Third Edition - by David S. Ebert, F., Kenton Musgrave
A resource for creators of rendering systems, shaders, and animations. Developers of specific techniques for building procedural textures, texture design, modeling of gases, animating solid spaces, noise, hypertexture, and fractals explain how the techniques work and how to design new functions. The accompanying disk contains procedures presented in C code segments or RenderMan shading language. Includes b&w; and color illustrations, and a bibliography. Annotation copyright Book News, Inc. Portland, Or.
Surfaces : Visual Research for Artists, Architects, and Designers - by Judy A. Juracek
New York artist and designer of stage scenery and costumes Juracek compiles o 1,200 color images of surface textures in a variety of architectural setting including stone, wood, marble, brick, plaster, stucco, aggregates, metal, ti and glass. They illustrate how the surfaces change with time and weather.
Photoshop Textures Magic - by Sherry London
In this full-color guide to Adobe Photoshop 4.0 for Windows and Macintosh, author Sherry London provides hands-on tips for creating all sorts of textures, including Brick, Ceramic, Fish Scales, Grass, Linen, Metal, Pearls, Rice Paper, Sea Foam, Water, and Wood. The book is organized alphabetically by texture name, and with a gallery of the textures at the back of the book, it's easy to find just what you're looking for. The book is fine for all sorts of user, from new to accomplished; London even covers Photoshop basics in her introduction. A hybrid CD-ROM comes with demo versions of Adobe Photoshop, Fractal Design Detailer, and third-party filter software, as well as stock photos and textures.