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Autodesk Maya 2008 released |
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Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.
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Digital Tutors: Body Mechanics and Animation in Maya: Pulling Objects |
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Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
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Gnomon: Pipelines for Video Game Animation |
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Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations.
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Gnomon Workshop 2008 |
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The Gnomon Workshop is pleased to welcome two new artists to our training library with the release of new character animation and fluid dynamics DVD titles.
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